Moving Pieces
Dodo Peak
Role
Technical Artist
Year
June 2019- Feb 2020
Tools
Unreal Engine, Blender, Houdini, Python
A retro arcade platformer about guiding lost baby dodos home, and an Apple Arcade launch title.
My Impact
- Grew from QA tester into the Technical Artist role on an Apple Arcade launch title
- Built overnight Unreal Engine automation for lightmap baking and build packaging across iOS, iPadOS, tvOS and Mac
- Created a Houdini pipeline that generates level terrain from the Unreal level block-out grid data
- Modeled all unlockable Dodo outfits and animated props for the Ice and Lava levels; also contributed UI, scripting and optimization


