Personal Project

Wizards Chess VR

Role

Programmer & 3D Artist

Year

Nov 2017- June 2019

Tools

Unity, C#, Blender

A solo-developed VR fan game set in the Wizarding World

In 2017 I decided I wanted to make games, so I spent the next 2 years building Wizards Chess VR to discover what exactly I wanted to do within game development. I found I loved all of it! With a few small exceptions, I made all the models, rigs, animations, VFX and wrote the shaders, tools, and gameplay/UI behaviors.

My design goals were to stay within the bounds of the Wizarding World's rules and make the experience feel like it did in the book and movie. I referenced existing in-universe material extensively for both presentation and content.

Wizards Chess VR cover imageWizards Chess VR product imageWizards Chess VR board

My Impact

Solo developer responsible for the entire project—3D modeling, rigging, animation, VFX, shader writing, tool development, and gameplay/UI implementation using Unity, Blender, Substance Painter, C#, and Python.

Wizards Chess VR | Sid Naik