Personal Project
Wizards Chess VR
Role
Programmer & 3D Artist
Year
Nov 2017- June 2019
Tools
Unity, C#, Blender, Python, Figma
In 2017 I decided I wanted to make games, so I spent the next 2 years building Wizards Chess VR to discover what exactly I wanted to do within game development. I found I loved all of it! With a few small exceptions, I made all the models, rigs, animations, VFX and wrote the shaders, tools, and gameplay/UI behaviors.
My design goals were to stay within the bounds of the Wizarding World's rules and make the experience feel like it did in the book and movie. I referenced existing in-universe material extensively for both presentation and content.



My Impact
Solo developer responsible for the entire project—3D modeling, rigging, animation, VFX, shader writing, tool development, and gameplay/UI implementation using Unity, Blender, Substance Painter, C#, and Python.