Moving Pieces
Dodo Peak
Role
Technical Artist
Year
June 2019- Feb 2020
Tools
Unity, C#, Blender, Python
Dodo Peak is a retro platformer for everyone
Play as a dodo bird to find and rescue your lost babies from a series of dangerous peaks. Maneuver them home while avoiding obstacles and enemies! Dodo Peak is a throwback to the classic arcade games of the past with a modern twist.
My Impact
Originally hired as a QA tester, I grew into a technical artist role by contributing my skills across multiple disciplines. Through close collaboration with Executive Producer Patrick McAvena and our Engineer, Creative Lead, and Concept Artist, I took on work in character art and animation, environment art, scripting, UI, and optimization — growing from tester to a key technical contributor on an Apple Arcade launch title.



