Megaman Ancients
Since Nov 2019 I’ve been working on a fan game of Megaman Legends. My goal is to learn to design for an audience, and skill up heavily as a Software Engineer and 3D Generalist.
Technologies
Unity, Houdini, Blender, C#,HLSL, Vex, Python, YarnSpinner
Timeline
Nov 2019 - Current
Skills
Gameplay engineering
3D art, rigging, animation
Company
N/A - Personal project
Role
Solo dev
Devlog 1: Year 1 of Development
I spent the first year on prototyping combat and just learning how I might build this game
Devlog 2: Learning to draw
Designing purely in 3d is wildly inefficient so I stopped development to learn art fundamentals